


Hold on a second, this looks awfully familiar, plus there are some sentences that make little to no sense anymore. Among other things, we’re looking at average per-player credit earn rates on a daily basis, and we’ll be making constant adjustments to ensure that players have challenges that are compelling, rewarding, and of course attainable via gameplay.” Dareedevokl writes: “The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes. As for cost, we selected initial values based upon data from the Open Beta and other adjustments made to milestone rewards before launch. You may be wondering why, but once you have a look at the mod’s description it all starts to become clear very fast.
